Technical Art & Creative Coding

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Little Athletes
(coming soon)

Blender, Python
New York Times 2026 Winter Olympics halfpipe snowboarding coverage

Houdini, VEX
Drawing tool developed using Discrete Fourier Transform.

Houdini, VEX, Blender Python
Data-informed fluid simulation for New York Times Camp Mystic article.

C++, OpenGL, Shaders
Dragon & dino shaders as raymarched SDFs with subsurface scattering.

Houdini, VEX
Aquatic garden & water lily tool, hand-drawn animated Koi texture

TypeScript, WebGL, Shaders
Applying noise to icospheres in vertex & fragment shaders.

Houdini, VEX
Smoke simulation and ceramics generation tool.

Houdini, VEX
Artists’ tool to generate various toy carousels, created by team of 3.

Unity, HLSL, C#, Shaders
Toon shader & post-process to convey the look of unfinished oil paintings.

Houdini, VEX
Greedy procedural algorithm that turns any faceted input mesh into modifiable LEGO figures.

Houdini, VEX
Realistic honeybee with animation.

Houdini, VEX
Large-scale procedural city, created by team of 9.

Looking for my software engineering and technical development experience?