Procedural City

An ambitious and creative project born from design and development club Penn Spark, Procedural City was my introduction to proceduralism, Houdini, and large-scale collaboration.

Our team of nine brought a medieval coastal town to life by combining smaller procedural projects in Houdini, Adobe Substance Painter, Maya and MEL. I was responsible for the Boat Tool.

After modeling three different boat types in Maya, I learned Houdini and its node-based development system to create a simple tool that randomly scatters my boats on the water’s surface.