Welcome to my working portfolio of technical computer graphics projects. Click on the image to see the project breakdown.
* Indicates projects with viewable code.
Contact: YuhanL@seas.upenn.edu , DEMO REEL
Pandora’s Blocks *
C++, Qt, OpenGL
Interactive 3D world exploration and alteration program in the style of the popular computer game Minecraft. Created from scratch by team of 3.
Stylization inspired by Avatar’s Pandora.
Painting-In-Progress Shader *
Unity, C#, HLSL, Visual Studio
Toon shader and post-process supporting multiple lighting sources, outlines, and stroked shadows to convey the look of unfinished oil paintings.
Also developed Houdini tool to create procedural Venetian buildings.
Procedural Toy Carousel Generator
Houdini, VEX
Procedural artists’ tool to generate various toy carousels, created by team of 3.
Water Lily Pond Tool
Houdini, VEX
H20 SIDEFX LABS Tech Art Challenge Submission
Aquatic Garden & Water Lily Tool + Hand-drawn Animated Koi Texture
Will-o’-the-Wisp Shader *
WebGL, TypeScript
Procedural noise-driven shader created from manipulating icospheres in WebGL and JavaScript. (LIVE DEMO)
Maya-Style Mesh Editor *
C++, Qt, OpenGL
Mesh editor application that supports half-edge data structure for mesh manipulation, Catmull-Clark subdivision, skeleton binding and skinning.
Fourier Transform 2D Line Drawing
Houdini, VEX
Drawing tool that uses the Discrete Fourier Transform to trace trace vector images with customizable stroke specificity.
Applied to create artist’s sketch, showing drawing process procedurally.
MoCap & Physically-Based Animation
C++, Visual Studio, Unity, MotionBuilder
C++ Visual Studio and Unity plugins exploring forward/inverse kinematics, motion capture, particle physics, and behavioral simulation.
(Post in Progress)
Procedural Honeybee
Houdini, VEX
Procedural Bee with animation.
Ceramic Generator Tool & Tea Simulation
Houdini, Maya
Procedural Houdini tool for generating teacups, vases, glasses, teapots, etc.
Experimentation with Houdini simulation to create surrealistic scene.
Houdini LEGO Transformation Tool
Houdini, VEX
Greedy procedural algorithm that turns any faceted input mesh into modifiable LEGO figures.
Seam Carving Image Resizer *
Python, Python Imaging Library
Content-aware image-resizing application of Dynamic Programming
GLSL Shaders *
C++, OpenGL, Qt
OpenGL CPU/GPU pipeline exploration that implements various vertex/ fragment shaders.
Procedural Medieval Town
Houdini, VEX
Team project of 9 developers and designers working on a large-scale procedural medieval city.
Personally responsible for boat tool.
Frogger Arcade Game *
Java, Java Swing GUI
Recreation of classic 1981 arcade game “Frogger” with hand-drawn assets.
Rasterizer and Camera *
C++, Qt
Rasterizer for drawing scenes composed of 2D and 3D polygons.
Supports perspective projection, OBJ/JSON loading, translation/rotation transformations, normal/texture interpolation.