VEX

  • Water Lily Pond Generator

    Here’s my HDA submission for SideFX’s H20 Tech Art Challenge in the Game Art Asset category. Overview I created a Houdini Digital Asset (HDA) that generates procedural water lily ponds. This tool is made to be used in Houdini and is intended for environment artists or modelers working on animations/games that involve building water…

  • Procedural Bee

    For my Procedural Computer Graphics project, we were tasked with creating a procedural bee in Houdini, a wonderful assignment crafted by our TA, Elyssa. However, I wanted to challenge myself by applying the same skills to create a different model. I ended up creating a (somewhat?) realistic bee. Here’s how I did it:

  • Toy Carousel Generator

    Final Product Update A variety of textured carousels created entirely using the finished tool! To improve upon the first iteration tool, we decided to expand on the styles of carousels that the tool could generate. I worked on new procedural components like box/base types, non-animal figures, and additional options to the crown, column, and…

  • Fourier Drawing Tool

    Artist’s Horse Sketch Goal: Convey artists’ dynamic drawing process. I.e. blocking, sketching, refining. I’ve always loved drawing horses for their beautiful movement and figure. I’ve also been fascinated with the artistic drawing process, in which an artist begins by placing a rough sketch before refining and detailing. Thus, using my Fourier Drawing Tool (explained…