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This Red Jay Scene Graph was my first introduction to advanced concepts in C++, including inheritance and polymorphism, as well as graphics and UI tool-building. Leveraging linear algebra transformation sequences, I created a tree data structure wherein each node contains a transformation matrix, and child nodes inherit the transformations of their parent nodes. The result…
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Summary: Micro Maya is a mesh editor application created using C++ and OpenGL in Qt Creator. Meshes are loaded in as OBJ files, stored in half-edge data structures from interlinked pointers, and visualized using OpenGL vertex buffers. Vertices, edges, and faces can be highlighted and manipulated using the UI. Mesh topology operations include adding…