Paper Implementation

  • Drag & Deform Meshes

    Interactively deform 3D models by dragging user-set handles. Multi-resolution surface parameterization, deformed using naive Laplacian editing. Implements two approaches to mesh deformation: The above GIF shows real-time mesh interaction. Deformation Breakdown (More Implementation Details Coming Soon!)

  • Skinning & Skeletal Animation

    Experimentation with different methods for skinning and skeletal deformation. Skeletal Animation Computing Hamonic Skinning Weights on Selected Handles Handle Selection Skinning Weights Visualization Skeletal Animation Comparison of Animation Methods Linear Blend Skinning LBS propagates transformations using absolute translation and rotations. This method does not pay attention to rotation properties, particularly at the joints where…