•
Java recreation of classic 1981 arcade game “Frogger.” I coded the game using Java in IntelliJ and painted the assets were drawn in Photoshop. Java Swing was used to build the GUI. The object of the game is to use the arrow keys to move three frogs, one at a time, from the bottom…

•
C++ Program that implements various fun vertex and fragment shaders to apply mesh coloration and post-process effects.
•
Rasterizer for drawing scenes composed of 2D and 3D polygons. Supports perspective projection, obj/json loading, translation/rotation transformations, normal/texture interpolation.

•
Summary: Micro Maya is a mesh editor application created using C++ and OpenGL in Qt Creator. Meshes are loaded in as OBJ files, stored in half-edge data structures from interlinked pointers, and visualized using OpenGL vertex buffers. Vertices, edges, and faces can be highlighted and manipulated using the UI. Mesh topology operations include adding…
•
With floating islands, wispy plants, otherworldly trees, and breathtaking skies, Mini Minecraft is an interactive 3D world exploration and alteration program in the style of the popular computer game Minecraft, created from scratch in C++ in collaboration between three students over the course of five weeks. We took style and aesthetic inspiration from Avatar’s…